package com.golxen.framework.common.server.game.cmd.sync;


import com.golxen.framework.GameProtocol;
import com.golxen.framework.PBPacket.PBPacket;
import com.golxen.framework.common.server.game.cmd.Cmd;
import com.golxen.framework.common.server.game.cmd.Command;
import com.golxen.framework.common.server.game.sync.message.SyncServiceMgr;
import io.netty.channel.ChannelHandlerContext;

@Cmd(code = GameProtocol.S_CROSS_SERVICE_MESSAGE_RESP, desc = "非阻塞同步返回消息到游戏服服务")
public class SyncGameMessageRespCmd implements Command {
	@Override
	public Tuple execute(ChannelHandlerContext ctx, PBPacket packet) throws Exception {
		SyncServiceMgr.receiveMsgHandler(packet);
		return new Tuple(null, null);
	}
}
